venerdì 22 febbraio 2008

Video Game Design

YORIMICHI



A concept video game design mainly inspired by the non pleasant environmental conditions found at some hidden parts of Milan. Its main goal is to stimulate the young minds, point out the severeness that can be caused by littering and not only and at the same time to make it fun and enjoyable for any child or adult.



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BIOSHOCK ANALYSIS

An in-depth analysis of the mysteriously dangerous world of the video game Bioshock. Its purpose is to introduce the reader/gamer into the hidden world of the video game that he/she is playing. Mainly concentrating on the major concepts and game universe researches that must have taken place before the materialization of the idea. 
-- Revealing what is really beneath the programing code---





Read this document on Scribd: bioshock